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- CYBERDROME HOVERJET SIMULATOR - DEMO VERSION FOR ATARI-ST,MEGA-ST,STE,TT
- REQUIRES: MINIMUM 1-MEGABYTE RAM, COLOR MONITOR, AND DS DISK DRIVE
- OPTIONAL: RS-232 NULL MODEM CABLE OR 1200-9600 BAUD MODEM FOR 2-PLAYER MODE
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- Copyright (c) 1992 RHEA-FX
- CYBERDROME is a Registered Trademark of RHEA-FX
- CYBERFORCE and HOVERJET are Trademarks of RHEA-FX
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- Created By:
- W. Joseph Rhea and David J. Rhea
- RHEA-FX
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- Published exclusively by:
- Fair Dinkum Technologies
- P.O. Box 2
- Los Alamos, NM USA 87544
- (505) 662-7236
- ==============================================================================
- This is a Demo-Version of the CYBERDROME Hoverjet Simulator, for
- the Atari line of personal computers. It is designed to introduce you to
- the world of CyberDrome, and to help you determine whether or not you have
- "what it takes" to become a Cybernaut. This Demo may be freely distributed
- as long as all text files accompany it unchanged.
-
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- FILES THAT SHOULD BE SUPPLIED
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- PRINTABLE TEXT FILES:
- INTRO.TXT Introduction to CyberDrome Demo (this file)
- KEYS.TXT Keyboard layout for Atari Computers
- COMM.TXT Communications listing for 2-player mode
- README.TXT General information
-
- BINARY FILES:
- CBD_DEMO.ACC CyberDrome Hoverjet Simulator Demo
- CBD_DEMO.A11 CyberDrome file
- CBD_DEMO.A12 CyberDrome file
- CBD_DEMO.A13 CyberDrome file
- CBD_DEMO.A14 CyberDrome file
- CBD_DEMO.A15 CyberDrome file
- CBD_DEMO.A16 CyberDrome file
- CBD_DEMO.B11 CyberDrome file
- CBD_DEMO.B12 CyberDrome file
- CBD_DEMO.B13 CyberDrome file
- CBD_DEMO.B14 CyberDrome file
- CBD_DEMO.B15 CyberDrome file
- CBD_DEMO.B16 CyberDrome file
-
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- LOADING INSTRUCTIONS
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- Copy all supplied binary files on to one 720-K diskette.
- Insert diskette into drive A and turn on computer or perform a cold-boot.
- Leave diskette in drive for duration of game, it will be accessed periodically.
-
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- INTRODUCTION
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- WELCOME TO CYBERDROME
-
- CYBERDROME is the name of a Virtual Universe existing inside a permanent
- Memory-Matrix that houses thousands of growing and evolving "Artificial Life"
- programs. It was designed to be a place where humans could interact directly
- with these intelligent programs using Virtual Reality (VR) Simulators. This
- once peaceful space is now under attack by rogue programs built by a virus-
- infected Supervisor Program called the CyberDrome Jurisdictional Enforcement
- Routine, or CJER (pronounced "SEE-jer"). All of CJER's army of mutated
- programs have been contained within a small area of protected Memory that is
- now designated as the Infected-Program Zone (IPZ). The mission of the
- CyberForce has been to prevent these programs from escaping the IPZ, and if
- possible, delete all programs controlled by CJER. You can help us do this by
- running the program CYBERDROME Hoverjet Simulator on your personal computer.
- This program will build a realistic scale-model of CyberDrome's IPZ inside
- your computer's RAM, and allow you to "enter it" using a 3-dimensional program
- construct called the Hoverjet. Your Hoverjet Construct is modeled after a
- light-armored magnetic-lift vehicle. It is equipped with the latest in
- program-deletion weaponry, as well as some of the most advanced defensive
- subroutines ever made. It is can alter its physical configuration between
- Armor Mode (double shielding) and Hyper Mode (maximum speed of 400 mph!).
-
- CYBERDROME Hoverjet Simulator is a real-time interactive training simulation
- that is based on the computer-war training techniques developed by the
- CyberForce Academy. The CYBERDROME Hoverjet Simulator was designed to develop
- team strategies between two pilots. To achieve this, this simulator will link
- with any other computer running CyberDrome, using either direct-connection
- (with an RS-232 cable) or by 1200-9600 baud modem. This will allow both you
- and another person to enter the same sector of CyberDrome, and take on CJER's
- program army as a TEAM. Since most of you will not be able to find a Team-
- partner right away, we have provided a computer-controlled Hoverjet Pilot
- (designated "Cyber-3") who will "keep you company" when you are in SOLO Mode,
- by cruising around the main Memory-Grid serving as your Power re-supply ship.
-
- Today the Academy is in desperate need of skilled computer pilots. Patrolling
- the growing boundaries of the IPZ will require hundreds of Cybernauts, and the
- skills required to operate a Hoverjet, as well as fight intelligent attack
- programs for extended periods, are not found in everyone. It is hoped that
- by giving away free Demo simulators like this one, future pilots will be
- incouraged to purchase the full CYBERDROME Hoverjet simulator so that they can
- begin their training early, and perhaps one day be selected to join the ranks
- of the CyberForce.
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-
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- MISSION PROFILE
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- You have been assigned one "Training" Cluster along the Eastern Boundary of
- the Infected-Program Zone. CJER has modified the IPZ Clusters to operate on
- a Charge/Attack Cycle. During the Attack Cycle, large Predator-Class Programs
- will be attacking your CommPort Base. The Charge Cycles are used to recharge
- the Predators, and this is when you will be able to go after the Memory-Mine
- which has been established in one of the outer Sectors. This Memory-Mine will
- contain a Transmitter which must be deleted in order to complete your Mission.
-
- As you are digitized into the Base of your CommPort, you will see another
- Hoverjet transport in, directly in front of you. If you are in SOLO Mode
- (single player), this other pilot will be Cyber-3; a computer-controlled Power
- re-supply ship. If you are in 2-Player Mode, this will be your partner.
- To exit the CommPort, head "south" down the central passage to the flashing
- blue-white wall; this is an Exit-Gate which will take you up to the main Grid.
- Right now this Cluster is in its "Charge" cycle, which means that you have
- about 30 minutes before a Predator Program begins it's attack on your Base,
- so use this time to go out and locate CJER's Memory-Mine. The entrance to the
- Memory-Mine will be located in one of the outer Sectors; look for it's bright
- RED Data-Beam and follow it to the source. To enter the Memory-Mine, just
- pass into it's Data-Beam and you will be dropped down into the Sub-Grid mining
- tunnels. During the Charge Cycle the Mine entrance will be protected by
- Seekers Missile Programs and Raider Pursuit Programs, so make sure your
- shields are on and try using your Cannon Pulsars to delete them.
-
- In this Training Level, the Transmitter will be located very close to your
- beam-down location. It will be protected by one Security-Gate. There will be
- a Gate-Access Key located in one of the nearby passages; it is a cube-shaped
- object and can be located by the increasing pitch of your key-locator beeper.
- Passing over the Key-cube will load it into your inventory. Now place your
- Hoverjet directly in front of the Security-Gate and press your Gate-Access key
- (see keyboard Layout); this will open the Gate. In front of you now will be
- the Transmitter. Firing your Vertical Pulsars at it up close will delete it
- and cause the entire base to begin a self-destruct cycle. Turn around and
- quickly head down the passage to the Exit-Gate (flashing blue-white wall) and
- leave the Mine before it blows up. When the Mine deletes itself your Training
- Mission will be over, and you will be brought back to the "real" world.
- At this point you can press "R" to restart the Demo Mission if you want.
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-
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- DIFFERENCES BETWEEN THIS DEMO AND FULL SIMULATION
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- 1. The model of CyberDrome generated by this Demo Simulation is less than
- 5 percent of the size of the Full Simulation.
-
- 2. Full Simulation contains 7 Mission Levels and each level contains
- 3 active Memory-Mines. This equals 21 detailed Memory-Mines to explore
- and attempt destroy; this Demo Simulation has only one "Training" Mission
- level which includes only one "relatively simple" Memory-Mine to explore.
- If you enter CyberDrome with another player in TEAM Mode, the layout of
- the Memory-Mine will be different and a bit larger, although the tactics
- for deleting the base will be the same as in SOLO Mode.
-
- 3. Full Simulation contains 3 types of Predator-Class Attack Programs;
- 1. BANTAM - modeled after a cross between a flightless bird and a human,
- 2. SPIDER - modeled after a black-widow spider,
- 3. MANTIS - modeled after a Praying Mantis.
- This Demo Version contains only a Class-1 Bantam.
-
- 4. Along with the 7 "War" Missions, Full Simulation allows Team Players
- to compete against each other in a series of training exercises,
- including a race course where you are allowed to shoot at your opponent;
- this Demo Simulation allows only a single 1 or 2-pilot War Mission.
-
- 5. 30-page Users Manual which includes detailed mission profiles, Hoverjet
- technical specifications, graphic dashboard layouts, graphic keyboard
- layouts, CommPort base maps, and tips to make you a better Hoverjet pilot.
-
- 6. Convenient "data folder" packaging allowing easy accessibility and storage
- of your CyberDrome disk and manuals.
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-
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- ORDERING INFORMATION
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- CYBERDROME Hoverjet Simulator is available from your local dealer
- or can be ordered direct from;
-
- Fair Dinkum Technologies
- P.O. Box 2
- Los Alamos, NM USA 87544
- (505) 662-7236
-
- Price: $39.95 + $3 shipping to US and Canada ($7 foreign)
- Check, Money Order, MasterCard or Visa accepted
- Save money AND the environment! Request our special "Enviro-Pack" (disk and
- manuals only) and deduct $2 from your order.
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-